
Needless to say, it wastes a lot of time (crashes, etc).

And I must be VERY careful not to update a material in a file that may be in a take that will get rendered without previewing it. I AM using x-refs and I think this may be adding to the problem since octane re-generates every material every time a file is opened or an x-ref is updated.Ĭurrently my workaround is to preview every take every time I wish to render - (this takes a while). IF I preview every take individually that octane will render before (This allows octane to generate the materials in each take) - the crash will not happen.Ī crash also occurs if I mark a material NULL (ie "clear material", or set to none) in a take - when that take comes around, Octane will crash. This the only case where a c4d material is needed inside c4d - octane. Octane will render the first take fine, and will crash on the second. Redshift C4d BackplateSupported versions of Cinema4D Redshift supports these. iRendercs Cinema 4D Render Farm, Octane Cloud Rendering, Octane Render Farm Diffuse Material in Octane for Cinema 4D In contrast to the OctaneRender specular material, the OctaneRender Diffuse material simulates the diffuse or dispersed reflection of light from a surface that is scattered at various angles.


This crash happens if Octane is told to a render a Take that I have NOT activated once in the viewport - ie, I had NOT previewed it in the view-port during the current session, (thereby allowing Octane to generate the materials).įor example, a scenario - I open a project with 10 takes (I select the takes i wish to render and hit, "render marked takes to preview window" or render all takes). I suspect this has something to do with octane not finishing generating the materials completely when switching takes. I'm experiencing a crash (C4D closes, sometimes the octane.dll crash dialog appears as well) when using the Takes system with Octane.
